

Obviously in a perfect world you should be prepared and flexible enough to handle anything, but as far as advice goes it’s a bit like saying ‘oh, just be really good and experienced at GMing’. Try and avoid outright stating ‘we have to do it this way’ but don’t be afraid to say it if you have to. Roll with it is important advice since a lot of new GMs choke when things go even slightly wrong, but don’t forget that it’s ok to admit you can’t go where the players want 100% of the time. I’ve given up after 6 weeks of battling them.ĭon’t be afraid to set boundaries and keep things from going too far off script. The coastal brown ants usually have satellite colonies and can be very hard to get rid of.

Then you have the option of using something like Ant Sand (at Bunnings) to do outside if you want to try get rid of them. We’ve got them around our place and have found keeping everything really clean for a fortnight has got rid of most of them because there isn’t enough food out. If you’ve got the lighter/smaller brown ants – they’re are Coastal Brown Ants – prefer fat/protein over sugar so the gel doesn’t work as well with them. Within 5 minutes you’ll see them swarming the gel. Also put it on/near any corners and crevices they are congregating around. Usage: Find their trail near the wall and leave 5mm blobs of gel every 4-6cm for about half a meter. If they are the first, they are sugar eaters. Are they small black ants or lighter/smaller brown ones?Ģ. This, combined with the fact that spells cost money to train as well, means that he is a very crap wizard.Īt least Marek Sarles my climber and sniper extraordinaire is still being a boss with his rifle and I don’t think he has suffered a single injury.ġ. My warlock is megalomaniacal which means all of his spells cost more points to use. One character suffered a skull fracture and whenever the character is not in melee combat, he must check to see if he suffers from stupidity and do nothing at all. Heck, I have two characters that I really should trade out because their injuries make them borderline useless but I won’t because that costs money. Heck, a lot of my guys have a tonne of skill points that I haven’t spent because training costs money and time, neither of which I have in abundance. I daresay it’s a smidge harder but that’s mostly because you now have to look after individual units a lot more carefully what with paying them wages, managing injuries, keeping them up with equipment. The weird thing about it is that its fine in the middle of the room, the edges are where the glitch happens (like there’s a wall the grenades are hitting) but of course the edges are where the enemies are always clustering… Oh and the grenade bug in the final room is awful, most of my troops suddenly have arm muscles made of damp cardboard and literally can’t throw a grenade far enough to escape the blast radius which makes the “Flashbang a codex to stop it cloning/teleporting” plan (incredibly valuable tactic there) almost useless since I couldn’t get it to reach even by the iron clad sensible tactic of shoving a hand grenade into an AGL. I’ve had one of the final bosses utterly vanish on me, leaving me to face endless re-enforcements which was sort of fun in a horde mode kind of way but it didn’t exactly help me win the game. So many places have little line of sight glitches where you can get spotted through terrain or where you can be seen but you can’t see back.

Every time something explodes on the map there’s so much stuttering that I get severely tempted to reboot the game to try and cure it, the main reason I don’t is that it’s never helped when I have done it. The performance is all over the place and the last mission is a nightmare of bugs, map glitches & performance killers, it’s all of the game’s glitches turned up to 11. Well, I love the ever loving hell out of XCOM 2 and have finished it twice now (once on veteran & once on commander) but by fuck does the game need a bit more work.
